Errata #25
openAuto-success powers and Core combat checks.
Description
Also, I can't find a conclusive FAQ that explicitly points out that you can't auto-pass Stealth, Fortitude, Acrobatics (etc) checks when you're using them in combat, as has been suggested. Some cards, like Potion of Fortitude and Potion of Vision, have been quietly retconned in print to say "Non-combat Fortitude/Stealth" checks, but there's plenty of older printings and non-retconned cards (like Boots of Elvenkind) that make things more confusing, and certainly suggest that some characters could consistently auto-pass combat with the right weapons or powers.
Checklist
- Describe current behavior
- Possible insight from Keith
- Describe desired behavior
- Draft final wording
- Content Review approval
- FAQ entry created
Updated by Nickademus over 3 years ago
I don't like the idea of automatic successes outside of scenario powers, personally. While every card should be fixed to include 'non-combat' based on the assumption that any skill could end up being used for a combat check, I'd much rather have a definitive rule saying:
"A power that causes a skill check to succeed without rolling the check cannot be played on a combat check."
Updated by keith over 3 years ago
I certainly pushed for not allowing auto-success on combat checks, and for removing auto-success from CtDs in general. I want to say the
https://pacg.fandom.com/wiki/Potion_of_the_Ocean was a real sticking point on getting this issue resolved.
Updated by Nickademus over 3 years ago
- Checklist item Possible insight from Keith set to Done