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Adventure 7-5

*7-5A The Chambers of Truth *
1-- Hospice
1-- Den of Iniquity
1-- Cave
2-- Crypt
3-- Laboratory
4-- Dungeons
5-- Chambers
6-- Oubliette

Villain: None
Closing Henchmen: Screaming Locks - Proxy A
Danger: Clockwork Guardian"

Setup:
After building location decks, shuffle together three non-closing henchmen Arcane Tome - Proxy B and a number of new items equal to the number of locations - 3, then shuffle one of these into each location.
Each character suffers the scourge Poisoned.

During this Scenario:
The difficulty to defeat the story bane Screaming Lock is increased by #.
When you would close a location, summon and encounter the danger; if it is undefeated, the location does not close.
When a location closes, before banishing cards, you may search it for an Arcane Tome and display it next to the scenario; if you do not find one, suffer 1d4 Mental damage that may not be reduced.
To win, close all locations.

Reward: Loot: Staff of Greater Necromancy
If three Arcane Tomes were displayed, each character may search the vault for a boon and draw it; PACS characters may choose a bonus deck upgrade.

New Story Bane
Arcane Tome
Story Bane 5

Barrier
Traits: Book Arcane Task

To Defeat: Intelligence Arcane Wisdom 16 OR Craft 14

When you examine this card suffer 1 Force damage, then encounter it; the difficulty to defeat is decreased by 1d4.
If defeated, display this card next to the scenario.
If undefeated, suffer 1d6 Force damage.

7-5B Troubles with Tomes

1-- Docks
1-- Tenement
2-- Office
3-- Rooftops
4-- Slaughterhouse
5-- Cathedral
6-- Tavern

Villain: See setup
Non-closing Henchmen: Collapse, Homunculus, Inferno Trap, Cultists - Proxy A
Danger: Witness, Cultist

Setup;
When building the locations, build small locations.
After building the locations, summon and build the small location Alley and shuffle the villain Bloatmage - Proxy V1 into it.

Note: The story bane Bloatmage can be found in PACS Adventure 7-1: . If you do not have access to this bane, you may substitute the Bloatmage with the story bane Togomor from Curse of the Crimson Thrones Adventure 6; in this case, reduce the difficutly of checks to defeat Togomor by 2.

During this Scenario: After your move step, attempt a Wisdom or Perception 8 check; if successful, examine the top 2 cards of your location, or if you succeed by 4 or more, examine the top 3 cards instead; if you examine the Bloatmage, encounter it.
When you defeat the Bloatmage, draw a new spell. Then, if the Bloatmage came from the Alley, he escapes as normal, ignoring the Alley; if he did not come from the Alley, instead shuffle him into the Alley.
Locations cannot be guarded. After closing the Alley, summon and build the small location Alley.

Reward: Each character chooses a type of feat and increases their maximum number of that feat to their tier +1.

7-5C The Vault of the Sleepers

1-- Crypt
2-- Lair
3-- Spider Nest
4-- Ossuary
5-- Dungeons
6-- Twisting Passages

Villain: None
Closing Henchmen: Danse Macabre, the barriers Crematory Blast, Dispelling Mist, Madness Mist Trap, Trapped Chest, and Exploding Runes
Danger: Each time you encounter the danger, randomly choose a new Trap barrier.

Setup: Before building locations, set aside the barriers listed in the closing henchmen list.

During this scenario:
When you close the last listed location, summon and build the large location Vault of the Sleepers, shuffling a number of new Undead monsters into it equal to the number of characters.
To win, empty and close the Vault of the Sleepers.

Reward: Loot: Sadomasochism, the spell Boneshatter, the armor Mantle of Faith

New location:
Vault of the Sleepers
S. M. L
Monster 2 3 4

Barrier 2 2 3

Weapon 0 0 0

Spell 1 1 1
Armor 0 0 0
Item 1 2 2

Ally 0 0 0

Blessing 0 1 2

Traits: Underground, Sacred
At this location: After you encounter an Undead bane, if it was not defeated, suffer the scourge Drained.

To guard or close: Wisdom/Divine/Arcane 10

When closed: You may choose Arcane or Divine, then summon and encounter a new spell of that type.

7-5D Blood Brothers

1-- Vault of the Sleepers
1-- Ruin
1-- Chambers
2-- Shrine
3-- Blood Pool
4-- Spider Nest
5-- Slaughterhouse
6-- Arsenal

Villain: Lysanar (New story bane)
Closing henchmen: Mummy, Vampire, Wight, Wraith, Plague Zombie - Proxy A
Danger: Ancient Skeleton

Setup:
After building locations, shuffle a Proxy B into each location.

During this scenario:
When you examine or encounter a Proxy B, summon and encounter a random Undead story bane (from the Curse of the Crimson Throne high-level story bane roster); if it is defeated, banish the Proxy B; otherwise, shuffle the Proxy B back into the location it came from.
When you encounter an Undead story bane and it is undefeated, you may either suffer the scourge Drained or display the Perils wildcard Unhallowed; when you defeat an Undead story bane, you may banish your Drained scourge or the Perils wildcard Unhallowed.

Reward:
Loot: Serithial, Golem Blight (new loot), the item Third Eye

New Story Bane:
Lysanar
Story Bane 5
Monster
Traits: Human Wizard
To Defeat: Combat 15+##
Before acting, succeed at an Arcane, Constitution or Fortitude 13+# check or subtract 1d4 for each die rolled from your check to defeat.
If undefeated, display the Onslaughts wildcard Withering.

New Loot Item:
Golem Blight
Item 6
Traits: Loot, Alchemical, Arcane
To acquire: Arcane/Craft 15
On a local combat check against a Golem monster, banish to reduce the difficulty by 2d4.
Banish to examine the top 3 cards of your location deck; set aside any Golem monsters. Then, shuffle the location and recharge or reload each examined Golem monster in any order.
Recovery
If proficient, bury; you may bury a spell or Alchemical item to instead recharge.

Updated by cartmanbeck about 3 years ago · 9 revisions