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Scenario 7-4A: Evil for Sale

Story Banes

Danger Mercenary
Villain none
Non-closing Henchmen Mercenaries-Proxy A

Setup

  • Before building the locations, set aside the monster Mercenary; treat it as a story bane monster.
  • When building the location, build the small Shop location a number of times equal to the number of characters and shuffle all the cards together.
  • After preparing the story banes, shuffle one non-closing henchman Mercenary-Proxy B for each character and the villains Artifact Dealer-Villain Proxy V1 and Shield Guardian-Proxy V2 into the Shop location.

Locations

1 Shop

During This Scenario

  • At the end of your turn, if you did not encounter a bane during this turn, summon and encounter the danger.
  • When you defeat a Mercenary, you may examine the top or bottom 2 cards of the location. Banish any boons examined, and then you may then shuffle the location.
  • When you would defeat the Shield Guardian, instead display it next to your location. When you would defeat the Artifact Dealer, if the Shield Guardian is not displayed next to your location, the Artifact Dealer is evaded. You win when the Artifact Dealer is defeated.

Reward

  • Once during the adventure path, when a non-villain bane would be evaded, you may cross off this reward to reload it into its location.
  • PACS-style characters may choose a bonus deck upgrade.

New Story Banes

Shield Guardian
Story Bane 4
Type: Monster

Traits:
Construct
Golem
Veteran

To Defeat:
Combat 12+##

Powers:
Immune to Attack, Mental, and Poison.

Before acting, each local character suffers 2 Force damage.

On the check to defeat, subtract 1 for each die rolled.

Artifact Dealer
Story Bane 4
Type: Monster

Traits:
Human
Merchant

To Defeat:
Combat 17
THEN
Combat 17
OR
Charisma, Diplomacy 9

Powers:
Before acting, a local character summons and encounters a barrier.

Updated by MorkXII almost 3 years ago ยท 18 revisions