Scenario 7-4C1 » History » Version 13
MorkXII, 10/29/2021 06:15 PM
1 | 4 | Nickademus | # Scenario 7-4C1: Tales of Valor |
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2 | 1 | Nickademus | |
3 | ## Story Banes |
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4 | | | | |
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5 | |-|-| |
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6 | | **Danger** | Writer's Block \<NEW STORY BANE> | |
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7 | 7 | Nickademus | ## Henchmen (Non-closing) |
8 | 3 | Nickademus | |
9 | 1 | Nickademus | | | | |
10 | |-|-| |
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11 | 7 | Nickademus | | **1** | Dragon, Cindermaw, Wraith | |
12 | | **2** | Lich, Bahor, Red Mantis Assassin | |
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13 | | **3** | Vampire, Red Reaver, Pilts Swastel | |
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14 | | **4** | Sivit, Blood Veil, Pack Landshark | |
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15 | | **5** | Senshiir, Mummy, Ashwing Gargoyle | |
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16 | | **6** | Lady Andaisin, Vimanda, Cinnabar | |
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17 | 1 | Nickademus | |
18 | ## Setup |
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19 | 7 | Nickademus | When building the locations, each character chooses one of the two locations indicated in the table below. When preparing story banes, each character chooses two story banes of the three in a row in the table above. Shuffle the Acid Mantis Queen and all chosen story banes together into a story pile. Shuffle a non-closing henchman Bardic Exaggeration-Proxy A \<NEW STORY BANE> and the non-closing henchman Bardic Exaggeration-Proxy B into each location. |
20 | 1 | Nickademus | |
21 | 8 | Nickademus | ## Locations |
22 | 1 | Nickademus | |
23 | | | | |
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24 | |-|-| |
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25 | | **1** | Lair | |
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26 | | **1** | Ruin | |
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27 | 7 | Nickademus | | **1** | Bridge or Graveyard | |
28 | | **2** | Alley or Throne Room | |
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29 | | **3** | Dungeons or Pits | |
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30 | | **4** | Caravan or Tavern | |
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31 | | **5** | Cave or Ossuary | |
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32 | | **6** | Castle or Cinderlands | |
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33 | 1 | Nickademus | |
34 | ## During This Scenario |
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35 | |||
36 | 7 | Nickademus | * When you would roll a random story bane from a roster, instead take the top card of the story pile. If the summoned story bane not banished, shuffle it back into the story pile at the end of the encounter. |
37 | 1 | Nickademus | * When you succeed at a check to defeat by 20 or more, gain 1 respect point (use markers to track these until the end of the scenario). |
38 | 5 | Nickademus | * Cards discarded as damage during an encounter are recharged instead. |
39 | 1 | Nickademus | * When you fail to defeat a bane, recharge your hand and draw a number of cards equal to the number recharged. |
40 | * To win, the party must gain a total number of respect points equal to twice the number of characters. |
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41 | |||
42 | 13 | MorkXII | ## Reward |
43 | Gain a hero point. If you have not earned the reward for 7-4C2, increase your maximum number of card feats to your tier + 1. |
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44 | |||
45 | 1 | Nickademus | ## New Story Banes |
46 | |||
47 | **Writer's Block** |
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48 | Story Bane 2 |
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49 | Type: Barrier |
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50 | |||
51 | Traits: |
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52 | Obstacle |
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53 | Mental |
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54 | |||
55 | To Defeat: |
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56 | None |
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57 | |||
58 | Powers: |
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59 | 7 | Nickademus | If it is your turn, end your turn; after you reset, recharge your hand. If it is not your turn, discard your hand. This barrier is defeated. |
60 | 1 | Nickademus | |
61 | **Bardic Exaggeration** |
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62 | Story Bane 4 |
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63 | Type: Barrier |
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64 | |||
65 | Traits: |
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66 | Task |
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67 | Mental |
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68 | Veteran |
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69 | |||
70 | To Defeat: |
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71 | None |
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72 | |||
73 | Powers: |
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74 | 11 | MorkXII | Choose a category on the High-Level Story Bane Roster; summon and encounter a random story bane from that category. Choose a power from this list and add it to the summoned story bane: |
75 | 10 | MorkXII | 1. Only 1 boon may be played during this encounter. |
76 | 1 | Nickademus | 2. The difficulty to defeat is increased by 10+#. |
77 | 9 | Nickademus | 3. Before acting, summon 3 new monsters; for each, choose a local character to encounter it. |
78 | 12 | MorkXII | 4. Replace all the checks to defeat with one Diplomacy, Stealth, or Survival 18+# check. Ignore any after acting powers. |
79 | 1 | Nickademus | |
80 | If all summoned banes are defeated, gain 1 respect point; this barrier is defeated. |