Scenario 7-4C1 » History » Version 6
Nickademus, 09/14/2021 10:01 PM
1 | 4 | Nickademus | # Scenario 7-4C1: Tales of Valor |
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2 | 1 | Nickademus | |
3 | ## Story Banes |
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4 | | | | |
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5 | |-|-| |
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6 | | **Danger** | Writer's Block \<NEW STORY BANE> | |
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7 | 3 | Nickademus | ## Default Henchmen |
8 | |||
9 | 1 | Nickademus | | | | |
10 | |-|-| |
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11 | | **1** | Dragon, Cindermaw | |
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12 | | **2** | Lich, Rakshasa | |
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13 | | **3** | Vampire, Red Reaver | |
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14 | | **4** | Cinnabar, Blood Veil | |
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15 | | **5** | Senshiir, Mummy | |
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16 | | **6** | Lady Andaisin, Gray Maiden Guard | |
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17 | |||
18 | ## Setup |
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19 | When building the locations, choose a number of locations equal to the number of characters + 2 (or use the locations below as default). When preparing story banes, each character chooses two story banes of level 2 to 4, excluding Blood Pig Bout (or use the henchmen above as default). Shuffle a non-closing henchman Bardic Exaggeration-Proxy A \<NEW STORY BANE> and the non-closing henchman Bardic Exaggeration-Proxy B into each location. Shuffle the Acid Mantis Queen and all chosen story banes together into a story pile. |
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20 | |||
21 | ## Default Locations |
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22 | |||
23 | | | | |
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24 | |-|-| |
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25 | | **1** | Lair | |
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26 | | **1** | Ruin | |
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27 | | **1** | Cave | |
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28 | | **2** | Bridge | |
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29 | | **3** | Alley| |
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30 | | **4** | Graveyard | |
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31 | | **5** | Caravan | |
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32 | | **6** | Dungeons | |
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33 | |||
34 | ## During This Scenario |
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35 | |||
36 | 6 | Nickademus | * When you would summon a new story bane, instead take the top card of the story pile. If the story bane not banished, shuffle it back into the story pile at the end of the encounter. |
37 | 1 | Nickademus | * When you succeed at a check to defeat by 20 or more, gain 1 respect point (use markers to track these until the end of the scenario). |
38 | 5 | Nickademus | * Cards discarded as damage during an encounter are recharged instead. |
39 | 1 | Nickademus | * When you fail to defeat a bane, recharge your hand and draw a number of cards equal to the number recharged. |
40 | * To win, the party must gain a total number of respect points equal to twice the number of characters. |
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41 | |||
42 | ## New Story Banes |
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43 | |||
44 | **Writer's Block** |
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45 | Story Bane 2 |
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46 | Type: Barrier |
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47 | |||
48 | Traits: |
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49 | Obstacle |
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50 | Mental |
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51 | |||
52 | To Defeat: |
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53 | None |
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54 | |||
55 | Powers: |
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56 | End your turn. After you reset, recharge your hand. This barrier is defeated. |
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57 | |||
58 | **Bardic Exaggeration** |
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59 | Story Bane 4 |
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60 | Type: Barrier |
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61 | |||
62 | Traits: |
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63 | Task |
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64 | Mental |
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65 | Veteran |
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66 | |||
67 | To Defeat: |
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68 | None |
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69 | |||
70 | Powers: |
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71 | Choose either monster or barrier; summon and encounter a new story bane of the chosen type. Choose one of the following and apply it to the summoned story bane: |
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72 | 1. Only 1 card may be played during this encounter. |
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73 | 2. The difficulty to defeat is increased by 10+#. |
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74 | 3. Before acting, summon and encounter 3 new monsters. |
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75 | 4. You may instead succeed at a Diplomacy, Stealth, or Survival 18+# check to defeat. |
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76 | |||
77 | If all summoned banes are defeated, gain 1 respect point; this barrier is defeated. |