Scenario 7-4C1 » History » Revision 7
Revision 6 (Nickademus, 09/14/2021 10:01 PM) → Revision 7/16 (Nickademus, 09/15/2021 03:53 AM)
# Scenario 7-4C1: Tales of Valor ## Story Banes | | | |-|-| | **Danger** | Writer's Block \<NEW STORY BANE> | ## Default Henchmen (Non-closing) | | | |-|-| | **1** | Dragon, Cindermaw, Wraith Cindermaw | | **2** | Lich, Bahor, Red Mantis Assassin Rakshasa | | **3** | Vampire, Red Reaver, Pilts Swastel Reaver | | **4** | Sivit, Cinnabar, Blood Veil, Pack Landshark Veil | | **5** | Senshiir, Mummy, Ashwing Gargoyle Mummy | | **6** | Lady Andaisin, Vimanda, Cinnabar Gray Maiden Guard | ## Setup When building the locations, each character chooses one choose a number of locations equal to the two number of characters + 2 (or use the locations indicated in the table below. below as default). When preparing story banes, each character chooses two story banes of level 2 to 4, excluding Blood Pig Bout (or use the three in a row in the table above. henchmen above as default). Shuffle the Acid Mantis Queen and all chosen story banes together into a story pile. Shuffle a non-closing henchman Bardic Exaggeration-Proxy A \<NEW STORY BANE> and the non-closing henchman Bardic Exaggeration-Proxy B into each location. Shuffle the Acid Mantis Queen and all chosen story banes together into a story pile. ## Default Locations | | | |-|-| | **1** | Lair | | **1** | Ruin | | **1** | Bridge or Graveyard Cave | | **2** | Alley or Throne Room Bridge | | **3** | Dungeons or Pits | Alley| | **4** | Caravan or Tavern Graveyard | | **5** | Cave or Ossuary Caravan | | **6** | Castle or Cinderlands Dungeons | ## During This Scenario * When you would roll summon a random new story bane from a roster, bane, instead take the top card of the story pile. If the summoned story bane not banished, shuffle it back into the story pile at the end of the encounter. * When you succeed at a check to defeat by 20 or more, gain 1 respect point (use markers to track these until the end of the scenario). * Cards discarded as damage during an encounter are recharged instead. * When you fail to defeat a bane, recharge your hand and draw a number of cards equal to the number recharged. * To win, the party must gain a total number of respect points equal to twice the number of characters. ## New Story Banes **Writer's Block** Story Bane 2 Type: Barrier Traits: Obstacle Mental To Defeat: None Powers: If it is End your turn, end your turn; after turn. After you reset, recharge your hand. If it is not your turn, discard your hand. This barrier is defeated. **Bardic Exaggeration** Story Bane 4 Type: Barrier Traits: Task Mental Veteran To Defeat: None Powers: Choose a category on the High-Level Story Bane Roster; either monster or barrier; summon and encounter a random new story bane from that category. of the chosen type. Choose one of the following and apply it to the summoned story bane: 1. Only 1 card may be played during this encounter. 2. The difficulty to defeat is increased by 10+#. 3. Before acting, summon and encounter 3 new monsters. 4. You may instead succeed at a Diplomacy, Stealth, or Survival 18+# check to defeat. If all summoned banes are defeated, gain 1 respect point; this barrier is defeated.