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Scenario 7-4C1 » History » Revision 7

Revision 6 (Nickademus, 09/14/2021 10:01 PM) → Revision 7/16 (Nickademus, 09/15/2021 03:53 AM)

# Scenario 7-4C1: Tales of Valor 

 ##    Story Banes 
 | | | 
 |-|-| 
 | **Danger** | Writer's Block \<NEW STORY BANE> | 
 ## Default Henchmen (Non-closing) 

 | | | 
 |-|-| 
 | **1** | Dragon, Cindermaw, Wraith Cindermaw | 
 | **2** | Lich, Bahor, Red Mantis Assassin Rakshasa | 
 | **3** | Vampire, Red Reaver, Pilts Swastel Reaver | 
 | **4** | Sivit, Cinnabar, Blood Veil, Pack Landshark Veil | 
 | **5** | Senshiir, Mummy, Ashwing Gargoyle Mummy | 
 | **6** | Lady Andaisin, Vimanda, Cinnabar Gray Maiden Guard | 

 ## Setup 
 When building the locations, each character chooses one choose a number of locations equal to the two number of characters + 2 (or use the locations indicated in the table below. below as default). When preparing story banes, each character chooses two story banes of level 2 to 4, excluding Blood Pig Bout (or use the three in a row in the table above. henchmen above as default). Shuffle the Acid Mantis Queen and all chosen story banes together into a story pile. Shuffle a non-closing henchman Bardic Exaggeration-Proxy A \<NEW STORY BANE> and the non-closing henchman Bardic Exaggeration-Proxy B into each location.  

 Shuffle the Acid Mantis Queen and all chosen story banes together into a story pile. 

 ## Default Locations 

 | | | 
 |-|-| 
 | **1** | Lair | 
 | **1** | Ruin | 
 | **1** | Bridge or Graveyard Cave | 
 | **2** | Alley or Throne Room Bridge | 
 | **3** | Dungeons or Pits | Alley| 
 | **4** | Caravan or Tavern Graveyard | 
 | **5** | Cave or Ossuary Caravan | 
 | **6** | Castle or Cinderlands Dungeons | 

 ## During This Scenario 

 * When you would roll summon a random new story bane from a roster, bane, instead take the top card of the story pile. If the summoned story bane not banished, shuffle it back into the story pile at the end of the encounter. 
 * When you succeed at a check to defeat by 20 or more, gain 1 respect point (use markers to track these until the end of the scenario). 
 * Cards discarded as damage during an encounter are recharged instead. 
 * When you fail to defeat a bane, recharge your hand and draw a number of cards equal to the number recharged. 
 * To win, the party must gain a total number of respect points equal to twice the number of characters. 

 ## New Story Banes 

 **Writer's Block** 
 Story Bane 2 
 Type: Barrier 

 Traits: 
 Obstacle 
 Mental 

 To Defeat: 
 None 

 Powers: 
 If it is End your turn, end your turn; after turn. After you reset, recharge your hand. If it is not your turn, discard your hand. This barrier is defeated. 

 **Bardic Exaggeration** 
 Story Bane 4 
 Type: Barrier 

 Traits: 
 Task 
 Mental 
 Veteran 

 To Defeat: 
 None 

 Powers: 
 Choose a category on the High-Level Story Bane Roster; either monster or barrier; summon and encounter a random new story bane from that category. of the chosen type. Choose one of the following and apply it to the summoned story bane: 
 1. Only 1 card may be played during this encounter. 
 2. The difficulty to defeat is increased by 10+#. 
 3. Before acting, summon and encounter 3 new monsters. 
 4. You may instead succeed at a Diplomacy, Stealth, or Survival 18+# check to defeat. 

 If all summoned banes are defeated, gain 1 respect point; this barrier is defeated.