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Scenario 7-4C1 » History » Revision 8

Revision 7 (Nickademus, 09/15/2021 03:53 AM) → Revision 8/16 (Nickademus, 09/15/2021 03:55 AM)

# Scenario 7-4C1: Tales of Valor 

 ##    Story Banes 
 | | | 
 |-|-| 
 | **Danger** | Writer's Block \<NEW STORY BANE> | 
 ## Henchmen (Non-closing) 

 | | | 
 |-|-| 
 | **1** | Dragon, Cindermaw, Wraith | 
 | **2** | Lich, Bahor, Red Mantis Assassin | 
 | **3** | Vampire, Red Reaver, Pilts Swastel | 
 | **4** | Sivit, Blood Veil, Pack Landshark | 
 | **5** | Senshiir, Mummy, Ashwing Gargoyle | 
 | **6** | Lady Andaisin, Vimanda, Cinnabar | 

 ## Setup 
 When building the locations, each character chooses one of the two locations indicated in the table below. When preparing story banes, each character chooses two story banes of the three in a row in the table above. Shuffle the Acid Mantis Queen and all chosen story banes together into a story pile. Shuffle a non-closing henchman Bardic Exaggeration-Proxy A \<NEW STORY BANE> and the non-closing henchman Bardic Exaggeration-Proxy B into each location.  

 ## Default Locations 

 | | | 
 |-|-| 
 | **1** | Lair | 
 | **1** | Ruin | 
 | **1** | Bridge or Graveyard | 
 | **2** | Alley or Throne Room | 
 | **3** | Dungeons or Pits | 
 | **4** | Caravan or Tavern | 
 | **5** | Cave or Ossuary | 
 | **6** | Castle or Cinderlands | 

 ## During This Scenario 

 * When you would roll a random story bane from a roster, instead take the top card of the story pile. If the summoned story bane not banished, shuffle it back into the story pile at the end of the encounter. 
 * When you succeed at a check to defeat by 20 or more, gain 1 respect point (use markers to track these until the end of the scenario). 
 * Cards discarded as damage during an encounter are recharged instead. 
 * When you fail to defeat a bane, recharge your hand and draw a number of cards equal to the number recharged. 
 * To win, the party must gain a total number of respect points equal to twice the number of characters. 

 ## New Story Banes 

 **Writer's Block** 
 Story Bane 2 
 Type: Barrier 

 Traits: 
 Obstacle 
 Mental 

 To Defeat: 
 None 

 Powers: 
 If it is your turn, end your turn; after you reset, recharge your hand. If it is not your turn, discard your hand. This barrier is defeated. 

 **Bardic Exaggeration** 
 Story Bane 4 
 Type: Barrier 

 Traits: 
 Task 
 Mental 
 Veteran 

 To Defeat: 
 None 

 Powers: 
 Choose a category on the High-Level Story Bane Roster; summon and encounter a random story bane from that category. Choose one of the following and apply it to the summoned story bane: 
 1. Only 1 card may be played during this encounter. 
 2. The difficulty to defeat is increased by 10+#. 
 3. Before acting, summon and encounter 3 new monsters. 
 4. You may instead succeed at a Diplomacy, Stealth, or Survival 18+# check to defeat. 

 If all summoned banes are defeated, gain 1 respect point; this barrier is defeated.