Scenario 7-4C2 » History » Version 8
MorkXII, 04/19/2022 11:28 AM
1 | 1 | Nickademus | # Scenario 7-4C2: Brook No Rival |
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3 | ## Story Banes |
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4 | | | | |
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5 | |-|-| |
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6 | | **Danger** | Inferno Trap | |
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7 | 3 | MorkXII | | **Henchmen (Closing)** | Orc Marauder-Proxy A, Orc Ragers-Proxy B | |
8 | 1 | Nickademus | |
9 | ## Setup |
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11 | 7 | MorkXII | Before building the locations, set aside the monster Orc Rager; treat it as a story bane monster. When building the locations, build a number of Twisting Passages locations equal to the number of characters + 1. When choosing starting locations, you must choose a location that has no more than one other character. |
12 | 1 | Nickademus | |
13 | ## Locations |
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15 | | | | |
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16 | |-|-| |
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17 | | **1** | Twisting Passages| |
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19 | ## During This Scenario |
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21 | 7 | MorkXII | * When moving, you must move to a location that has no more than one other character. If that is not possible, you must move to a location with the fewest number of characters. |
22 | 1 | Nickademus | |
23 | 2 | Nickademus | ## Reward |
24 | 1 | Nickademus | |
25 | 6 | MorkXII | Loot: the weapon Keen Orcish Axe. If you have not earned the reward for 7-4C1, increase your maximum number of skill or card feats to your tier + 1. |
26 | 2 | Nickademus | |
27 | ## New Story Bane |
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28 | |||
29 | 1 | Nickademus | **Orc Marauder** |
30 | Story Bane 4 |
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31 | Type: Monster |
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32 | |||
33 | Traits: |
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34 | Orc |
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35 | Barbarian |
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36 | Veteran |
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37 | |||
38 | To Defeat: |
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39 | 4 | MorkXII | Combat 16+## |
40 | 1 | Nickademus | |
41 | Powers: |
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42 | Armor cards cannot be played to reduce damage this encounter. |
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44 | Before acting, suffer 1d4 Melee Combat damage. |
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45 | 2 | Nickademus | |
46 | ## New Weapon |
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47 | |||
48 | **Keen Orcish Axe** |
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49 | 8 | MorkXII | Weapon 5 |
50 | 2 | Nickademus | |
51 | Traits: |
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52 | Axe |
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53 | Melee |
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54 | Slashing |
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55 | Magic |
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56 | |||
57 | To Acquire: |
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58 | Strength, Melee 14 |
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59 | |||
60 | Powers: |
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61 | For your combat check, reveal to use Strength or Melee + 1d8+2; if proficient, you may additionally discard to add another 1d8. If any die rolled on this check shows 4, count it as a 6. |
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63 | On a check against a Lock or Obstacle barrier, reload to add 1d8. |