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Errata #20

open

Difficulty altering weapons obsolete.

Added by Nickademus about 3 years ago. Updated about 3 years ago.

Status:
Pending
Priority:
Low
Category:
Boons

Description

Weapons that let you ignore effects that increase the difficulty of a check (Adamantite weapons, notably) almost never work against post-Core cards. In particular, they prevented "Veteran" monsters from scaling pre-Core, but they explicitly don't prevent the Veteran scaling post-Core as, apparently, it's not an "effect". This is mostly a balance issue, but I also argue that the rulebook doesn't really define what an "Effect" is or isn't.


Checklist

  • Describe current behavior
  • Possible insight from Keith
  • Describe desired behavior
  • Draft final wording
  • Content Review approval
  • FAQ entry created
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