Adventure 7-5 » History » Revision 4
Revision 3 (cartmanbeck, 09/13/2021 04:33 PM) → Revision 4/9 (cartmanbeck, 09/13/2021 04:34 PM)
# Adventure 7-5 **7-5A 5A The Chambers of Truth ** 1. Hospice 1. Den of Iniquity 1. Cave 2. Crypt 3. Laboratory 4. Dungeons 5. Chambers 6. Oubliette Villain: None Closing Henchmen: Screaming Locks - Proxy A Danger: Clockwork Guardian" Setup: After building location decks, shuffle together three non-closing henchmen Arcane Tome <NEW STORY BANE> - Proxy B and a number of new items equal to the number of locations - 3, then shuffle one of these into each location. Each character suffers the scourge Poisoned. During this Scenario: The difficulty to defeat the story bane Screaming Lock is increased by #. When you would close a location, summon and encounter the danger; if it is undefeated, the location does not close. When a location closes, before banishing cards, you may search it for an Arcane Tome and display it next to the scenario; if you do not find one, suffer 1d4 Mental damage that may not be reduced. To win, close all locations. Reward: Loot: Staff of Greater Necromancy If three Arcane Tomes were displayed, each character may search the vault for a boon and draw it; PACS characters may choose a bonus deck upgrade. **New Story Bane** Arcane Tome Story Bane 5 Barrier Traits: Book Arcane Task To Defeat: Intelligence Arcane Wisdom 16 OR Craft 14 When you examine this card suffer 1 Force damage, then encounter it; the difficulty to defeat is decreased by 1d4. If defeated, display this card next to the scenario. If undefeated, suffer 1d6 Force damage. **7-5B Troubles with Tomes** 1. Docks 1. Tenement 2. Office 3. Rooftops 4. Slaughterhouse 5. Cathedral 6. Tavern Villain: See setup Non-closing Henchmen: Collapse, Homunculus, Inferno Trap, Cultists - Proxy A Danger: Witness, Cultist Setup; When building the locations, build small locations. After building the locations, summon and build the small location Alley and shuffle the villain Bloatmage - Proxy V1 into it. Note: The story bane Bloatmage can be found in PACS Adventure 7-1: <NAME HERE>. If you do not have access to this bane, you may substitute the Bloatmage with the story bane Togomor from Curse of the Crimson Thrones Adventure 6; in this case, reduce the difficutly of checks to defeat Togomor by 2. During this Scenario: After your move step, attempt a Wisdom or Perception 8 check; if successful, examine the top 2 cards of your location, or if you succeed by 4 or more, examine the top 3 cards instead; if you examine the Bloatmage, encounter it. When you defeat the Bloatmage, draw a new spell. Then, if the Bloatmage came from the Alley, he escapes as normal, ignoring the Alley; if he did not come from the Alley, instead shuffle him into the Alley. Locations cannot be guarded. After closing the Alley, summon and build the small location Alley. Reward: Each character chooses a type of feat and increases their maximum number of that feat to their tier +1. **7-5C The Vault of the Sleepers** 1. Crypt 2. Lair 3. Spider Nest 4. Ossuary 5. Dungeons 6. Twisting Passages Villain: None Closing Henchmen: Danse Macabre, Crematory Blast (barrier), Dispelling Mist (barrier), Madness Mist Trap (barrier), Trapped Chest (barrier), Exploding Runes (barrier) Danger: Random Trap barrier Setup: Before building locations, set aside the barriers listed in the closing henchmen list. During this scenario: Treat any barrier listed in the Closing Henchmen section as a closing Story Bane henchman. When you close the last listed location, summon and build the large location Vault of the Sleepers, shuffling a number of new Undead monsters into it equal to the number of characters. To win, empty and close the Vault of the Sleepers. Reward: Loot: Sadomasochism, the spell Boneshatter, the armor Mantle of Faith New location: **Vault of the Sleepers** S. M. L Monster 2 3 4 Barrier 2 2 3 Weapon 0 0 0 Spell 1 1 1 Armor 0 0 0 Item 1 2 2 Ally 0 0 0 Blessing 0 1 2 Traits: Underground, Sacred At this location: After you encounter an Undead bane, if it was not defeated, suffer the scourge Drained. To guard or close: Wisdom/Divine/Arcane 10 When closed: You may choose Arcane or Divine, then summon and encounter a new spell of that type.