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cartmanbeck, 09/14/2021 03:28 PM
Adventure 7-5¶
**7-5A
5A The Chambers of Truth **
- Hospice
- Den of Iniquity
- Cave
- Crypt
- Laboratory
- Dungeons
- Chambers
- Oubliette
Villain: None
Closing Henchmen: Screaming Locks - Proxy A
Danger: Clockwork Guardian"
Setup:
After building location decks, shuffle together three non-closing henchmen Arcane Tome - Proxy B and a number of new items equal to the number of locations - 3, then shuffle one of these into each location.
Each character suffers the scourge Poisoned.
During this Scenario:
The difficulty to defeat the story bane Screaming Lock is increased by #.
When you would close a location, summon and encounter the danger; if it is undefeated, the location does not close.
When a location closes, before banishing cards, you may search it for an Arcane Tome and display it next to the scenario; if you do not find one, suffer 1d4 Mental damage that may not be reduced.
To win, close all locations.
Reward: Loot: Staff of Greater Necromancy
If three Arcane Tomes were displayed, each character may search the vault for a boon and draw it; PACS characters may choose a bonus deck upgrade.
New Story Bane
Arcane Tome
Story Bane 5
Barrier
Traits: Book Arcane Task
To Defeat: Intelligence Arcane Wisdom 16 OR Craft 14
When you examine this card suffer 1 Force damage, then encounter it; the difficulty to defeat is decreased by 1d4.
If defeated, display this card next to the scenario.
If undefeated, suffer 1d6 Force damage.
**7-5B
Troubles with Tomes**
- Docks
- Tenement
- Office
- Rooftops
- Slaughterhouse
- Cathedral
- Tavern
Villain: See setup
Non-closing Henchmen: Collapse, Homunculus, Inferno Trap, Cultists - Proxy A
Danger: Witness, Cultist
Setup;
When building the locations, build small locations.
After building the locations, summon and build the small location Alley and shuffle the villain Bloatmage - Proxy V1 into it.
Note: The story bane Bloatmage can be found in PACS Adventure 7-1: . If you do not have access to this bane, you may substitute the Bloatmage with the story bane Togomor from Curse of the Crimson Thrones Adventure 6; in this case, reduce the difficutly of checks to defeat Togomor by 2.
During this Scenario: After your move step, attempt a Wisdom or Perception 8 check; if successful, examine the top 2 cards of your location, or if you succeed by 4 or more, examine the top 3 cards instead; if you examine the Bloatmage, encounter it.
When you defeat the Bloatmage, draw a new spell. Then, if the Bloatmage came from the Alley, he escapes as normal, ignoring the Alley; if he did not come from the Alley, instead shuffle him into the Alley.
Locations cannot be guarded. After closing the Alley, summon and build the small location Alley.
Reward: Each character chooses a type of feat and increases their maximum number of that feat to their tier +1.
7-5C
The Vault of the Sleepers
- Crypt
- Lair
- Spider Nest
- Ossuary
- Dungeons
- Twisting Passages
Villain: None
Closing Henchmen: Danse Macabre, the barriers Crematory Blast, Dispelling Mist, Madness Mist Trap, Trapped Chest, and Exploding Runes
Danger: Each time you encounter the danger, randomly choose a new Trap barrier.
Setup: Before building locations, set aside the barriers listed in the closing henchmen list.
During this scenario:
When you close the last listed location, summon and build the large location Vault of the Sleepers, shuffling a number of new Undead monsters into it equal to the number of characters.
To win, empty and close the Vault of the Sleepers.
Reward: Loot: Sadomasochism, the spell Boneshatter, the armor Mantle of Faith
New location:
Vault of the Sleepers
S. M. L
Monster 2 3 4
Barrier 2 2 3
Weapon 0 0 0
Spell 1 1 1
Armor 0 0 0
Item 1 2 2
Ally 0 0 0
Blessing 0 1 2
Traits: Underground, Sacred
At this location: After you encounter an Undead bane, if it was not defeated, suffer the scourge Drained.
To guard or close: Wisdom/Divine/Arcane 10
When closed: You may choose Arcane or Divine, then summon and encounter a new spell of that type.
Updated by cartmanbeck over 3 years ago · 5 revisions