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MorkXII, 11/02/2021 11:55 AM
Scenario 7-4A: Evil for Sale¶
Story Banes¶
Danger | Mercenary |
Villain | Artifact Dealer-Villain Proxy V1 <NEW STORY BANE> |
Henchmen | None |
Setup¶
Before building the locations, set aside the monster Mercenary; treat it as a story bane monster. When building the location, build the Shop location a number of times equal to the number of characters and shuffle all the cards together. After preparing the story banes, shuffle the non-closing henchman Shield Guardian-Proxy A <NEW STORY BANE> and one non-closing henchman Mercenary-Proxy B for each character into the Shop location.
Locations¶
1 | Shop |
During This Scenario¶
- At the end of your turn, if you did not encounter a bane during this turn, summon and encounter the danger.
- When you defeat or evade a monster from a location, you may examine the top or bottom 2 cards of the location. You may then shuffle the location.
- When you defeat the Shield Guardian, display it next to your location. When you would defeat the villain, if the Shield Guardian is not displayed next to your location, the villain is evaded.
Reward¶
- Once during the adventure path, when a non-villain bane would be evaded, you may cross off this reward to reload it into its location.
- PACS-style characters may choose a bonus deck upgrade.
New Story Banes¶
Shield Guardian
Story Bane 4
Type: Monster
Traits:
Construct
Golem
Veteran
To Defeat:
Combat 16+#
Powers:
Immune to Attack, Mental, and Poison.
Before acting, each local character suffers 2 Force damage.
On the check to defeat, after the roll, subtract 1 for each die rolled.
Artifact Dealer
Story Bane 4
Type: Monster
Traits:
Human
Merchant
To Defeat:
Combat 17
THEN
Combat 17
OR
Charisma, Diplomacy 9
Powers:
Before acting, a local character summons and encounters a new barrier.
Updated by MorkXII about 3 years ago · 13 revisions