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Scenario 7-4A » History » Revision 17

Revision 16 (MorkXII, 11/09/2021 05:23 PM) → Revision 17/18 (MorkXII, 11/09/2021 05:36 PM)

# Scenario 7-4A: Evil for Sale 

 ##    Story Banes 
 | | | 
 |-|-| 
 | **Danger** | Mercenary | 
 | **Villain** | none Artifact Dealer-Villain Proxy V1 | 
 | **Non-closing Henchmen** **Henchmen** | Mercenaries-Proxy A None | 

 ## Setup 

 * Before building the locations, set aside the monster Mercenary; treat it as a story bane monster.  
 * When building the location, build the small Shop location a number of times equal to the number of characters and shuffle all the cards together.  
 * After preparing the story banes, shuffle the villain Shield Guardian-Proxy V2, one non-closing henchman Mercenary-Proxy Mercenary-Henchman Proxy A for each character, and one non-closing henchman Mercenary-Henchman Proxy B for each character and the villains Artifact Dealer-Villain Proxy V1 and Shield Guardian-Proxy V2 into the Shop location. 

 ## Locations 

 | | | 
 |-|-| 
 | **1** | Shop| 

 ## During This Scenario 

 * At the end of your turn, if you did not encounter a bane during this turn, summon and encounter the danger. 
 * When you defeat a Mercenary, you may examine the top or bottom 2 cards of the location. Banish any boons examined, and then you may then shuffle the location. 
 * When you would defeat the Shield Guardian, instead display it next to your location. When you would defeat the Artifact Dealer, if the Shield Guardian is not displayed next to your location, the Artifact Dealer is evaded. You win when the Artifact Dealer is defeated. 

 ## Reward  
 * Once during the adventure path, when a non-villain bane would be evaded, you may cross off this reward to reload it into its location. 
 * PACS-style characters may choose a bonus deck upgrade. 

 ## New Story Banes 

 **Shield Guardian** 
 Story Bane 4 
 Type: Monster 

 Traits: 
 Construct 
 Golem 
 Veteran 

 To Defeat: 
 Combat 16+# 

 Powers: 
 Immune to Attack, Mental, and Poison. 

 Before acting, each local character suffers 2 Force damage. 

 On the check to defeat, subtract 1 for each die rolled. 

 **Artifact Dealer** 
 Story Bane 4 
 Type: Monster 

 Traits: 
 Human 
 Merchant 

 To Defeat: 
 Combat 17 
 THEN 
 Combat 17 
 OR 
 Charisma, Diplomacy 9 

 Powers: 
 Before acting, a local character summons and encounters a barrier.