Scenario 7-4A » History » Version 3
Nickademus, 09/08/2021 12:08 AM
1 | 2 | Nickademus | # Scenario 7-4A: Evil for Sale |
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2 | 1 | Nickademus | |
3 | ## Story Banes |
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4 | | | | |
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5 | |-|-| |
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6 | | **Danger** | Mercenary | |
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7 | | **Villain** | Artifact Dealer \<NEW STORY BANE> | |
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8 | |||
9 | ## Setup |
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10 | |||
11 | Before building the locations, set aside the monster Mercenary; treat it as a story bane monster. When building the location, build the Shop location a number of times equal to the number of characters and shuffle all the cards together. After preparing the story banes, shuffle the non-closing henchman Shield Guardian \<NEW STORY BANE> and a Mercenary--Proxy A for each character into the Shop location. |
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12 | |||
13 | ## Locations |
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14 | |||
15 | | | | |
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16 | |-|-| |
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17 | | **1** | Shop| |
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18 | |||
19 | ## During This Scenario |
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20 | |||
21 | * At the end of your turn, if you did not encounter a bane during this turn, summon and encounter the danger. |
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22 | * When you defeat a monster from a location, you may examine the top or bottom 2 cards of the location. You may then shuffle the location. |
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23 | * When you defeat the Shield Guardian, display it next to your location. When you would defeat the villain, if the Shield Guardian is not displayed next to your location, the villain is evaded. |
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24 | |||
25 | ## New Story Banes |
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26 | |||
27 | 3 | Nickademus | **Shield Guardian** |
28 | 1 | Nickademus | Story Bane 4 |
29 | Type: Monster |
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30 | |||
31 | Traits: |
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32 | Construct |
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33 | Golem |
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34 | Veteran |
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35 | |||
36 | To Defeat: |
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37 | Combat 16+# |
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38 | |||
39 | Powers: |
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40 | Immune to Attack, Mental, and Poison. |
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41 | |||
42 | Before acting, each local character suffers 2 Force damage. |
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43 | |||
44 | On the check to defeat, after the roll, subtract 1 for each die rolled. |
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45 | |||
46 | 3 | Nickademus | **Artifact Dealer** |
47 | 1 | Nickademus | Story Bane 4 |
48 | Type: Monster |
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49 | |||
50 | Traits: |
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51 | Human |
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52 | Merchant |
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53 | |||
54 | To Defeat: |
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55 | Combat 17 |
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56 | THEN |
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57 | Combat 17 |
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58 | OR |
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59 | Charisma, Diplomacy 9 |
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60 | |||
61 | Powers: |
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62 | Before acting, a local character summons and encounters a new barrier. |