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cartmanbeck, 09/01/2021 03:05 PM
Adventure 7-5¶
7-5A
5A The Chambers of Truth
- Hospice
- Den of Iniquity
- Cave
- Crypt
- Laboratory
- Dungeons
- Chambers
- Oubliette
Villain: None Closing Henchmen: Screaming Locks - Proxy A Danger: Clockwork Guardian"
Setup:
After building location decks, shuffle together three non-closing henchmen Arcane Tome - Proxy B and a number of new items equal to the number of locations - 3, then shuffle one of these into each location.
Each character suffers the scourge Poisoned.
During this Scenario:
The difficulty to defeat the story bane Screaming Lock is increased by #.
When you would close a location, summon and encounter the danger; if it is undefeated, the location does not close.
When a location closes, before banishing cards, you may search it for an Arcane Tome and display it next to the scenario; if you do not find one, suffer 1d4 Mental damage that may not be reduced.
To win, close all locations.
Reward: Loot: Staff of Greater Necromancy
If three Arcane Tomes were displayed, each character may search the vault for a boon and draw it; PACS characters may choose a bonus deck upgrade.
New Story Bane
Arcane Tome
Story Bane 5
Barrier
Traits: Book Arcane Task
To Defeat: Intelligence Arcane Wisdom 16 OR Craft 14
When you examine this card suffer 1 Force damage, then encounter it; the difficulty to defeat is decreased by 1d4.
If defeated, display this card next to the scenario.
If undefeated, suffer 1d6 Force damage.
Updated by cartmanbeck over 3 years ago · 1 revisions