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Adventure 7-5 » History » Version 1

cartmanbeck, 09/01/2021 03:05 PM

1 1 cartmanbeck
# Adventure 7-5
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7-5A
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5A	The Chambers of Truth	
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1. Hospice
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1. Den of Iniquity
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1. Cave
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2. Crypt
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3. Laboratory
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4. Dungeons
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5. Chambers
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6. Oubliette	
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Villain: None
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Closing Henchmen: Screaming Locks - Proxy A 
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Danger: Clockwork Guardian"
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Setup: 
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After building location decks, shuffle together three non-closing henchmen Arcane Tome <NEW STORY BANE> - Proxy B and a number of new items equal to the number of locations - 3, then shuffle one of these into each location.
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Each character suffers the scourge Poisoned.	
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During this Scenario: 
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The difficulty to defeat the story bane Screaming Lock is increased by #.
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When you would close a location, summon and encounter the danger; if it is undefeated, the location does not close. 
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When a location closes, before banishing cards, you may search it for an Arcane Tome and display it next to the scenario; if you do not find one, suffer 1d4 Mental damage that may not be reduced.
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To win, close all locations.
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Reward: Loot: Staff of Greater Necromancy
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If three Arcane Tomes were displayed, each character may search the vault for a boon and draw it; PACS characters may choose a bonus deck upgrade.
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New Story Bane
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Arcane Tome	
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Story Bane	5	
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Barrier	
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Traits: Book Arcane Task	
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To Defeat: Intelligence Arcane Wisdom 16 OR Craft 14	
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When you examine this card suffer 1 Force damage, then encounter it; the difficulty to defeat is decreased by 1d4.
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If defeated, display this card next to the scenario.
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If undefeated, suffer 1d6 Force damage.