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Scenario 7-4A » History » Version 15

MorkXII, 11/03/2021 10:33 PM

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# Scenario 7-4A: Evil for Sale
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##  Story Banes
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| **Danger** | Mercenary |
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| **Villain** | Artifact Dealer-Villain Proxy V1 |
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| **Henchmen** | None |
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## Setup
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* Before building the locations, set aside the monster Mercenary; treat it as a story bane monster. 
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* When building the location, build the small Shop location a number of times equal to the number of characters and shuffle all the cards together. 
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* After preparing the story banes, shuffle the villain Shield Guardian-Proxy V2, one non-closing henchman Mercenary-Henchman Proxy A for each character, and one non-closing henchman Mercenary-Henchman Proxy B for each character into the Shop location.
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## Locations
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|-|-|
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| **1** | Shop|
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## During This Scenario
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* At the end of your turn, if you did not encounter a bane during this turn, summon and encounter the danger.
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* When you defeat a Mercenary, you may examine the top or bottom 2 cards of the location. Banish any boons examined, and then you may then shuffle the location.
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* When you would defeat the Shield Guardian, instead display it next to your location. When you would defeat the Artifact Dealer, if the Shield Guardian is not displayed next to your location, the Artifact Dealer is evaded. You win when the Artifact Dealer is defeated.
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## Reward 
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* Once during the adventure path, when a non-villain bane would be evaded, you may cross off this reward to reload it into its location.
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* PACS-style characters may choose a bonus deck upgrade.
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## New Story Banes
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**Shield Guardian**
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Story Bane 4
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Type: Monster
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Traits:
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Construct
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Golem
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Veteran
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To Defeat:
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Combat 16+#
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Powers:
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Immune to Attack, Mental, and Poison.
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Before acting, each local character suffers 2 Force damage.
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On the check to defeat, after the roll, subtract 1 for each die rolled.
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**Artifact Dealer**
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Story Bane 4
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Type: Monster
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Traits:
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Human
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Merchant
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To Defeat:
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Combat 17
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THEN
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Combat 17
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OR
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Charisma, Diplomacy 9
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Powers:
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Before acting, a local character summons and encounters a new barrier.