Project

General

Profile

Scenario 7-4A » History » Version 16

MorkXII, 11/09/2021 05:23 PM

1 2 Nickademus
# Scenario 7-4A: Evil for Sale
2 1 Nickademus
3
##  Story Banes
4
| | |
5
|-|-|
6
| **Danger** | Mercenary |
7 14 MorkXII
| **Villain** | Artifact Dealer-Villain Proxy V1 |
8 5 MorkXII
| **Henchmen** | None |
9 1 Nickademus
10
## Setup
11
12 14 MorkXII
* Before building the locations, set aside the monster Mercenary; treat it as a story bane monster. 
13
* When building the location, build the small Shop location a number of times equal to the number of characters and shuffle all the cards together. 
14
* After preparing the story banes, shuffle the villain Shield Guardian-Proxy V2, one non-closing henchman Mercenary-Henchman Proxy A for each character, and one non-closing henchman Mercenary-Henchman Proxy B for each character into the Shop location.
15 1 Nickademus
16
## Locations
17
18
| | |
19
|-|-|
20 10 MorkXII
| **1** | Shop|
21 1 Nickademus
22
## During This Scenario
23
24
* At the end of your turn, if you did not encounter a bane during this turn, summon and encounter the danger.
25 14 MorkXII
* When you defeat a Mercenary, you may examine the top or bottom 2 cards of the location. Banish any boons examined, and then you may then shuffle the location.
26 15 MorkXII
* When you would defeat the Shield Guardian, instead display it next to your location. When you would defeat the Artifact Dealer, if the Shield Guardian is not displayed next to your location, the Artifact Dealer is evaded. You win when the Artifact Dealer is defeated.
27 1 Nickademus
28 12 MorkXII
## Reward 
29 13 MorkXII
* Once during the adventure path, when a non-villain bane would be evaded, you may cross off this reward to reload it into its location.
30
* PACS-style characters may choose a bonus deck upgrade.
31 11 MorkXII
32 1 Nickademus
## New Story Banes
33
34 3 Nickademus
**Shield Guardian**
35 1 Nickademus
Story Bane 4
36
Type: Monster
37
38
Traits:
39
Construct
40
Golem
41
Veteran
42
43
To Defeat:
44
Combat 16+#
45
46
Powers:
47
Immune to Attack, Mental, and Poison.
48
49
Before acting, each local character suffers 2 Force damage.
50
51 16 MorkXII
On the check to defeat, subtract 1 for each die rolled.
52 1 Nickademus
53 3 Nickademus
**Artifact Dealer**
54 1 Nickademus
Story Bane 4
55
Type: Monster
56
57
Traits:
58
Human
59
Merchant
60
61
To Defeat:
62
Combat 17
63
THEN
64
Combat 17
65
OR
66
Charisma, Diplomacy 9
67
68
Powers:
69 16 MorkXII
Before acting, a local character summons and encounters a barrier.