Adventure 7-5 » History » Version 3
cartmanbeck, 09/13/2021 04:33 PM
1 | 1 | cartmanbeck | # Adventure 7-5 |
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3 | 3 | cartmanbeck | **7-5A |
4 | 1 | cartmanbeck | |
5 | 3 | cartmanbeck | 5A The Chambers of Truth ** |
6 | 1 | cartmanbeck | 1. Hospice |
7 | 1. Den of Iniquity |
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8 | 1. Cave |
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9 | 2. Crypt |
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10 | 3. Laboratory |
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11 | 4. Dungeons |
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12 | 5. Chambers |
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13 | 6. Oubliette |
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14 | Villain: None |
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15 | Closing Henchmen: Screaming Locks - Proxy A |
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16 | Danger: Clockwork Guardian" |
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17 | |||
18 | Setup: |
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19 | After building location decks, shuffle together three non-closing henchmen Arcane Tome <NEW STORY BANE> - Proxy B and a number of new items equal to the number of locations - 3, then shuffle one of these into each location. |
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20 | Each character suffers the scourge Poisoned. |
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21 | |||
22 | During this Scenario: |
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23 | The difficulty to defeat the story bane Screaming Lock is increased by #. |
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24 | When you would close a location, summon and encounter the danger; if it is undefeated, the location does not close. |
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25 | When a location closes, before banishing cards, you may search it for an Arcane Tome and display it next to the scenario; if you do not find one, suffer 1d4 Mental damage that may not be reduced. |
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26 | To win, close all locations. |
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27 | |||
28 | Reward: Loot: Staff of Greater Necromancy |
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29 | If three Arcane Tomes were displayed, each character may search the vault for a boon and draw it; PACS characters may choose a bonus deck upgrade. |
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30 | |||
31 | 3 | cartmanbeck | **New Story Bane** |
32 | 1 | cartmanbeck | Arcane Tome |
33 | Story Bane 5 |
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34 | Barrier |
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35 | Traits: Book Arcane Task |
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36 | To Defeat: Intelligence Arcane Wisdom 16 OR Craft 14 |
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37 | When you examine this card suffer 1 Force damage, then encounter it; the difficulty to defeat is decreased by 1d4. |
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38 | If defeated, display this card next to the scenario. |
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39 | If undefeated, suffer 1d6 Force damage. |
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40 | 2 | cartmanbeck | |
41 | 3 | cartmanbeck | **7-5B |
42 | 2 | cartmanbeck | |
43 | 3 | cartmanbeck | Troubles with Tomes** |
44 | 2 | cartmanbeck | 1. Docks |
45 | 1. Tenement |
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46 | 2. Office |
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47 | 3. Rooftops |
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48 | 4. Slaughterhouse |
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49 | 5. Cathedral |
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50 | 6. Tavern |
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51 | |||
52 | Villain: See setup |
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53 | Non-closing Henchmen: Collapse, Homunculus, Inferno Trap, Cultists - Proxy A |
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54 | Danger: Witness, Cultist |
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55 | |||
56 | Setup; |
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57 | When building the locations, build small locations. |
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58 | After building the locations, summon and build the small location Alley and shuffle the villain Bloatmage - Proxy V1 into it. |
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59 | |||
60 | Note: The story bane Bloatmage can be found in PACS Adventure 7-1: <NAME HERE>. If you do not have access to this bane, you may substitute the Bloatmage with the story bane Togomor from Curse of the Crimson Thrones Adventure 6; in this case, reduce the difficutly of checks to defeat Togomor by 2. |
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61 | |||
62 | 1 | cartmanbeck | During this Scenario: After your move step, attempt a Wisdom or Perception 8 check; if successful, examine the top 2 cards of your location, or if you succeed by 4 or more, examine the top 3 cards instead; if you examine the Bloatmage, encounter it. |
63 | When you defeat the Bloatmage, draw a new spell. Then, if the Bloatmage came from the Alley, he escapes as normal, ignoring the Alley; if he did not come from the Alley, instead shuffle him into the Alley. |
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64 | Locations cannot be guarded. After closing the Alley, summon and build the small location Alley. |
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65 | |||
66 | Reward: Each character chooses a type of feat and increases their maximum number of that feat to their tier +1. |
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67 | 3 | cartmanbeck | |
68 | **7-5C |
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69 | The Vault of the Sleepers** |
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70 | |||
71 | 1. Crypt |
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72 | 2. Lair |
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73 | 3. Spider Nest |
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74 | 4. Ossuary |
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75 | 5. Dungeons |
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76 | 6. Twisting Passages |
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77 | |||
78 | Villain: None |
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79 | Closing Henchmen: Danse Macabre, Crematory Blast (barrier), Dispelling Mist (barrier), Madness Mist Trap (barrier), Trapped Chest (barrier), Exploding Runes (barrier) |
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80 | Danger: Random Trap barrier |
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81 | |||
82 | Setup: Before building locations, set aside the barriers listed in the closing henchmen list. |
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83 | |||
84 | During this scenario: Treat any barrier listed in the Closing Henchmen section as a closing Story Bane henchman. |
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85 | When you close the last listed location, summon and build the large location Vault of the Sleepers, shuffling a number of new Undead monsters into it equal to the number of characters. |
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86 | To win, empty and close the Vault of the Sleepers. |
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87 | |||
88 | Reward: Loot: Sadomasochism, the spell Boneshatter, the armor Mantle of Faith |
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89 | |||
90 | New location: |
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91 | **Vault of the Sleepers** |
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92 | S. M. L |
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93 | Monster 2 3 4 |
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94 | Barrier 2 2 3 |
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95 | Weapon 0 0 0 |
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96 | Spell 1 1 1 |
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97 | Armor 0 0 0 |
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98 | Item 1 2 2 |
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99 | Ally 0 0 0 |
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100 | Blessing 0 1 2 |
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101 | |||
102 | Traits: Underground, Sacred |
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103 | At this location: After you encounter an Undead bane, if it was not defeated, suffer the scourge Drained. |
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104 | To guard or close: Wisdom/Divine/Arcane 10 |
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105 | When closed: You may choose Arcane or Divine, then summon and encounter a new spell of that type. |