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Adventure 7-5 » History » Version 4

cartmanbeck, 09/13/2021 04:34 PM

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# Adventure 7-5
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**7-5A
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5A	The Chambers of Truth	**
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1. Hospice
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1. Den of Iniquity
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1. Cave
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2. Crypt
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3. Laboratory
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4. Dungeons
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5. Chambers
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6. Oubliette	
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Villain: None
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Closing Henchmen: Screaming Locks - Proxy A 
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Danger: Clockwork Guardian"
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Setup: 
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After building location decks, shuffle together three non-closing henchmen Arcane Tome <NEW STORY BANE> - Proxy B and a number of new items equal to the number of locations - 3, then shuffle one of these into each location.
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Each character suffers the scourge Poisoned.	
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During this Scenario: 
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The difficulty to defeat the story bane Screaming Lock is increased by #.
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When you would close a location, summon and encounter the danger; if it is undefeated, the location does not close. 
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When a location closes, before banishing cards, you may search it for an Arcane Tome and display it next to the scenario; if you do not find one, suffer 1d4 Mental damage that may not be reduced.
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To win, close all locations.
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Reward: Loot: Staff of Greater Necromancy
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If three Arcane Tomes were displayed, each character may search the vault for a boon and draw it; PACS characters may choose a bonus deck upgrade.
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**New Story Bane**
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Arcane Tome	
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Story Bane	5	
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Barrier	
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Traits: Book Arcane Task	
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To Defeat: Intelligence Arcane Wisdom 16 OR Craft 14	
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When you examine this card suffer 1 Force damage, then encounter it; the difficulty to defeat is decreased by 1d4.
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If defeated, display this card next to the scenario.
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If undefeated, suffer 1d6 Force damage.
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**7-5B
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Troubles with Tomes**	
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1. Docks
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1. Tenement
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2. Office
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3. Rooftops
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4. Slaughterhouse
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5. Cathedral
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6. Tavern
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Villain: See setup
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Non-closing Henchmen: Collapse, Homunculus, Inferno Trap, Cultists - Proxy A
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Danger: Witness, Cultist	
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Setup; 
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When building the locations, build small locations.
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After building the locations, summon and build the small location Alley and shuffle the villain Bloatmage - Proxy V1 into it.
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Note: The story bane Bloatmage can be found in PACS Adventure 7-1: <NAME HERE>. If you do not have access to this bane, you may substitute the Bloatmage with the story bane Togomor from Curse of the Crimson Thrones Adventure 6; in this case, reduce the difficutly of checks to defeat Togomor by 2.	
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During this Scenario: After your move step, attempt a Wisdom or Perception 8 check; if successful, examine the top 2 cards of your location, or if you succeed by 4 or more, examine the top 3 cards instead; if you examine the Bloatmage, encounter it. 
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When you defeat the Bloatmage, draw a new spell. Then, if the Bloatmage came from the Alley, he escapes as normal, ignoring the Alley; if he did not come from the Alley, instead shuffle him into the Alley.
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Locations cannot be guarded. After closing the Alley, summon and build the small location Alley.	
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Reward: Each character chooses a type of feat and increases their maximum number of that feat to their tier +1.
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**7-5C	
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The Vault of the Sleepers**	
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1. Crypt
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2. Lair
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3. Spider Nest
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4. Ossuary
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5. Dungeons
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6. Twisting Passages
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Villain: None
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Closing Henchmen: Danse Macabre, Crematory Blast (barrier), Dispelling Mist (barrier), Madness Mist Trap (barrier), Trapped Chest (barrier), Exploding Runes (barrier)
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Danger: Random Trap barrier
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Setup:	Before building locations, set aside the barriers listed in the closing henchmen list.	
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During this scenario: Treat any barrier listed in the Closing Henchmen section as a closing Story Bane henchman.
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When you close the last listed location, summon and build the large location Vault of the Sleepers, shuffling a number of new Undead monsters into it equal to the number of characters.
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To win, empty and close the Vault of the Sleepers.	
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Reward: Loot: Sadomasochism, the spell Boneshatter, the armor Mantle of Faith
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New location: 
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**Vault of the Sleepers**
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	S. M. L
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Monster 2 3 4	
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Barrier 2 2 3	
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Weapon 0 0 0	
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Spell 1 1 1	
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Armor 0 0 0	
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Item 1 2 2	
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Ally 0 0 0	
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Blessing 0 1 2		
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Traits: Underground, Sacred	
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At this location: After you encounter an Undead bane, if it was not defeated, suffer the scourge Drained.	
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To guard or close: Wisdom/Divine/Arcane 10	
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When closed: You may choose Arcane or Divine, then summon and encounter a new spell of that type.