Adventure 7-5 » History » Version 5
cartmanbeck, 09/14/2021 03:28 PM
| 1 | 1 | cartmanbeck | # Adventure 7-5 |
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| 2 | |||
| 3 | 3 | cartmanbeck | **7-5A |
| 4 | 1 | cartmanbeck | |
| 5 | 3 | cartmanbeck | 5A The Chambers of Truth ** |
| 6 | 1 | cartmanbeck | 1. Hospice |
| 7 | 1. Den of Iniquity |
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| 8 | 1. Cave |
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| 9 | 2. Crypt |
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| 10 | 3. Laboratory |
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| 11 | 4. Dungeons |
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| 12 | 5. Chambers |
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| 13 | 6. Oubliette |
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| 14 | 4 | cartmanbeck | |
| 15 | 1 | cartmanbeck | Villain: None |
| 16 | Closing Henchmen: Screaming Locks - Proxy A |
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| 17 | Danger: Clockwork Guardian" |
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| 18 | |||
| 19 | Setup: |
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| 20 | After building location decks, shuffle together three non-closing henchmen Arcane Tome <NEW STORY BANE> - Proxy B and a number of new items equal to the number of locations - 3, then shuffle one of these into each location. |
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| 21 | Each character suffers the scourge Poisoned. |
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| 22 | |||
| 23 | During this Scenario: |
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| 24 | The difficulty to defeat the story bane Screaming Lock is increased by #. |
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| 25 | When you would close a location, summon and encounter the danger; if it is undefeated, the location does not close. |
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| 26 | When a location closes, before banishing cards, you may search it for an Arcane Tome and display it next to the scenario; if you do not find one, suffer 1d4 Mental damage that may not be reduced. |
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| 27 | To win, close all locations. |
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| 28 | |||
| 29 | Reward: Loot: Staff of Greater Necromancy |
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| 30 | If three Arcane Tomes were displayed, each character may search the vault for a boon and draw it; PACS characters may choose a bonus deck upgrade. |
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| 31 | |||
| 32 | 3 | cartmanbeck | **New Story Bane** |
| 33 | 1 | cartmanbeck | Arcane Tome |
| 34 | Story Bane 5 |
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| 35 | Barrier |
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| 36 | Traits: Book Arcane Task |
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| 37 | To Defeat: Intelligence Arcane Wisdom 16 OR Craft 14 |
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| 38 | When you examine this card suffer 1 Force damage, then encounter it; the difficulty to defeat is decreased by 1d4. |
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| 39 | If defeated, display this card next to the scenario. |
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| 40 | If undefeated, suffer 1d6 Force damage. |
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| 41 | 2 | cartmanbeck | |
| 42 | 3 | cartmanbeck | **7-5B |
| 43 | 2 | cartmanbeck | |
| 44 | 3 | cartmanbeck | Troubles with Tomes** |
| 45 | 2 | cartmanbeck | 1. Docks |
| 46 | 1. Tenement |
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| 47 | 2. Office |
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| 48 | 3. Rooftops |
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| 49 | 4. Slaughterhouse |
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| 50 | 5. Cathedral |
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| 51 | 6. Tavern |
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| 52 | |||
| 53 | Villain: See setup |
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| 54 | Non-closing Henchmen: Collapse, Homunculus, Inferno Trap, Cultists - Proxy A |
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| 55 | Danger: Witness, Cultist |
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| 56 | |||
| 57 | Setup; |
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| 58 | When building the locations, build small locations. |
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| 59 | After building the locations, summon and build the small location Alley and shuffle the villain Bloatmage - Proxy V1 into it. |
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| 60 | |||
| 61 | Note: The story bane Bloatmage can be found in PACS Adventure 7-1: <NAME HERE>. If you do not have access to this bane, you may substitute the Bloatmage with the story bane Togomor from Curse of the Crimson Thrones Adventure 6; in this case, reduce the difficutly of checks to defeat Togomor by 2. |
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| 62 | |||
| 63 | 1 | cartmanbeck | During this Scenario: After your move step, attempt a Wisdom or Perception 8 check; if successful, examine the top 2 cards of your location, or if you succeed by 4 or more, examine the top 3 cards instead; if you examine the Bloatmage, encounter it. |
| 64 | When you defeat the Bloatmage, draw a new spell. Then, if the Bloatmage came from the Alley, he escapes as normal, ignoring the Alley; if he did not come from the Alley, instead shuffle him into the Alley. |
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| 65 | Locations cannot be guarded. After closing the Alley, summon and build the small location Alley. |
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| 66 | |||
| 67 | Reward: Each character chooses a type of feat and increases their maximum number of that feat to their tier +1. |
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| 68 | 3 | cartmanbeck | |
| 69 | **7-5C |
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| 70 | The Vault of the Sleepers** |
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| 71 | |||
| 72 | 1. Crypt |
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| 73 | 2. Lair |
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| 74 | 3. Spider Nest |
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| 75 | 4. Ossuary |
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| 76 | 5. Dungeons |
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| 77 | 6. Twisting Passages |
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| 78 | |||
| 79 | Villain: None |
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| 80 | 5 | cartmanbeck | Closing Henchmen: Danse Macabre, the barriers Crematory Blast, Dispelling Mist, Madness Mist Trap, Trapped Chest, and Exploding Runes |
| 81 | Danger: Each time you encounter the danger, randomly choose a new Trap barrier. |
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| 82 | 3 | cartmanbeck | |
| 83 | Setup: Before building locations, set aside the barriers listed in the closing henchmen list. |
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| 84 | |||
| 85 | 5 | cartmanbeck | During this scenario: |
| 86 | 3 | cartmanbeck | When you close the last listed location, summon and build the large location Vault of the Sleepers, shuffling a number of new Undead monsters into it equal to the number of characters. |
| 87 | To win, empty and close the Vault of the Sleepers. |
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| 88 | |||
| 89 | Reward: Loot: Sadomasochism, the spell Boneshatter, the armor Mantle of Faith |
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| 90 | |||
| 91 | New location: |
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| 92 | **Vault of the Sleepers** |
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| 93 | S. M. L |
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| 94 | Monster 2 3 4 |
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| 95 | Barrier 2 2 3 |
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| 96 | Weapon 0 0 0 |
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| 97 | Spell 1 1 1 |
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| 98 | Armor 0 0 0 |
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| 99 | Item 1 2 2 |
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| 100 | Ally 0 0 0 |
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| 101 | Blessing 0 1 2 |
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| 102 | |||
| 103 | Traits: Underground, Sacred |
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| 104 | At this location: After you encounter an Undead bane, if it was not defeated, suffer the scourge Drained. |
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| 105 | To guard or close: Wisdom/Divine/Arcane 10 |
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| 106 | When closed: You may choose Arcane or Divine, then summon and encounter a new spell of that type. |