Adventure 7-5 » History » Version 8
cartmanbeck, 09/15/2021 12:59 PM
| 1 | 1 | cartmanbeck | # Adventure 7-5 |
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| 3 | 7 | cartmanbeck | **7-5A The Chambers of Truth ** |
| 4 | 6 | cartmanbeck | 1-- Hospice |
| 5 | 1-- Den of Iniquity |
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| 6 | 1-- Cave |
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| 7 | 2-- Crypt |
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| 8 | 3-- Laboratory |
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| 9 | 4-- Dungeons |
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| 10 | 5-- Chambers |
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| 11 | 6-- Oubliette |
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| 12 | 4 | cartmanbeck | |
| 13 | 1 | cartmanbeck | Villain: None |
| 14 | Closing Henchmen: Screaming Locks - Proxy A |
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| 15 | Danger: Clockwork Guardian" |
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| 16 | |||
| 17 | Setup: |
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| 18 | After building location decks, shuffle together three non-closing henchmen Arcane Tome <NEW STORY BANE> - Proxy B and a number of new items equal to the number of locations - 3, then shuffle one of these into each location. |
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| 19 | Each character suffers the scourge Poisoned. |
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| 20 | |||
| 21 | During this Scenario: |
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| 22 | The difficulty to defeat the story bane Screaming Lock is increased by #. |
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| 23 | When you would close a location, summon and encounter the danger; if it is undefeated, the location does not close. |
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| 24 | When a location closes, before banishing cards, you may search it for an Arcane Tome and display it next to the scenario; if you do not find one, suffer 1d4 Mental damage that may not be reduced. |
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| 25 | To win, close all locations. |
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| 26 | |||
| 27 | Reward: Loot: Staff of Greater Necromancy |
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| 28 | If three Arcane Tomes were displayed, each character may search the vault for a boon and draw it; PACS characters may choose a bonus deck upgrade. |
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| 29 | |||
| 30 | 3 | cartmanbeck | **New Story Bane** |
| 31 | 1 | cartmanbeck | Arcane Tome |
| 32 | Story Bane 5 |
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| 33 | Barrier |
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| 34 | Traits: Book Arcane Task |
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| 35 | To Defeat: Intelligence Arcane Wisdom 16 OR Craft 14 |
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| 36 | When you examine this card suffer 1 Force damage, then encounter it; the difficulty to defeat is decreased by 1d4. |
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| 37 | If defeated, display this card next to the scenario. |
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| 38 | If undefeated, suffer 1d6 Force damage. |
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| 39 | 2 | cartmanbeck | |
| 40 | 7 | cartmanbeck | **7-5B Troubles with Tomes** |
| 41 | 6 | cartmanbeck | 1-- Docks |
| 42 | 1-- Tenement |
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| 43 | 2-- Office |
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| 44 | 3-- Rooftops |
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| 45 | 4-- Slaughterhouse |
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| 46 | 5-- Cathedral |
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| 47 | 6-- Tavern |
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| 48 | 2 | cartmanbeck | |
| 49 | Villain: See setup |
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| 50 | Non-closing Henchmen: Collapse, Homunculus, Inferno Trap, Cultists - Proxy A |
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| 51 | Danger: Witness, Cultist |
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| 52 | |||
| 53 | Setup; |
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| 54 | When building the locations, build small locations. |
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| 55 | After building the locations, summon and build the small location Alley and shuffle the villain Bloatmage - Proxy V1 into it. |
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| 56 | |||
| 57 | Note: The story bane Bloatmage can be found in PACS Adventure 7-1: <NAME HERE>. If you do not have access to this bane, you may substitute the Bloatmage with the story bane Togomor from Curse of the Crimson Thrones Adventure 6; in this case, reduce the difficutly of checks to defeat Togomor by 2. |
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| 58 | |||
| 59 | 1 | cartmanbeck | During this Scenario: After your move step, attempt a Wisdom or Perception 8 check; if successful, examine the top 2 cards of your location, or if you succeed by 4 or more, examine the top 3 cards instead; if you examine the Bloatmage, encounter it. |
| 60 | When you defeat the Bloatmage, draw a new spell. Then, if the Bloatmage came from the Alley, he escapes as normal, ignoring the Alley; if he did not come from the Alley, instead shuffle him into the Alley. |
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| 61 | Locations cannot be guarded. After closing the Alley, summon and build the small location Alley. |
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| 62 | |||
| 63 | 3 | cartmanbeck | Reward: Each character chooses a type of feat and increases their maximum number of that feat to their tier +1. |
| 64 | |||
| 65 | 7 | cartmanbeck | **7-5C The Vault of the Sleepers** |
| 66 | 3 | cartmanbeck | |
| 67 | 6 | cartmanbeck | 1-- Crypt |
| 68 | 2-- Lair |
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| 69 | 3-- Spider Nest |
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| 70 | 4-- Ossuary |
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| 71 | 5-- Dungeons |
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| 72 | 6-- Twisting Passages |
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| 73 | 3 | cartmanbeck | |
| 74 | Villain: None |
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| 75 | 5 | cartmanbeck | Closing Henchmen: Danse Macabre, the barriers Crematory Blast, Dispelling Mist, Madness Mist Trap, Trapped Chest, and Exploding Runes |
| 76 | Danger: Each time you encounter the danger, randomly choose a new Trap barrier. |
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| 77 | 3 | cartmanbeck | |
| 78 | Setup: Before building locations, set aside the barriers listed in the closing henchmen list. |
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| 79 | |||
| 80 | 5 | cartmanbeck | During this scenario: |
| 81 | 3 | cartmanbeck | When you close the last listed location, summon and build the large location Vault of the Sleepers, shuffling a number of new Undead monsters into it equal to the number of characters. |
| 82 | To win, empty and close the Vault of the Sleepers. |
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| 83 | |||
| 84 | Reward: Loot: Sadomasochism, the spell Boneshatter, the armor Mantle of Faith |
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| 85 | |||
| 86 | New location: |
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| 87 | **Vault of the Sleepers** |
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| 88 | S. M. L |
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| 89 | Monster 2 3 4 |
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| 90 | Barrier 2 2 3 |
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| 91 | Weapon 0 0 0 |
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| 92 | Spell 1 1 1 |
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| 93 | Armor 0 0 0 |
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| 94 | 1 | cartmanbeck | Item 1 2 2 |
| 95 | Ally 0 0 0 |
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| 96 | Blessing 0 1 2 |
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| 97 | |||
| 98 | Traits: Underground, Sacred |
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| 99 | At this location: After you encounter an Undead bane, if it was not defeated, suffer the scourge Drained. |
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| 100 | To guard or close: Wisdom/Divine/Arcane 10 |
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| 101 | When closed: You may choose Arcane or Divine, then summon and encounter a new spell of that type. |
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| 102 | 7 | cartmanbeck | |
| 103 | **7-5D Blood Brothers** |
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| 104 | |||
| 105 | 8 | cartmanbeck | 1-- Vault of the Sleepers |
| 106 | 1-- Ruin |
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| 107 | 1-- Chambers |
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| 108 | 2-- Shrine |
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| 109 | 3-- Blood Pool |
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| 110 | 4-- Spider Nest |
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| 111 | 5-- Slaughterhouse |
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| 112 | 6-- Arsenal |
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| 113 | 7 | cartmanbeck | |
| 114 | Villain: Lysanar (New story bane) |
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| 115 | Closing henchmen: Mummy, Vampire, Wight, Wraith, Plague Zombie - Proxy A |
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| 116 | Danger: Ancient Skeleton |
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| 117 | |||
| 118 | Setup: |
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| 119 | After building locations, shuffle a Proxy B into each location. |
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| 120 | Shuffle the following story banes into a story bane pile: |
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| 121 | |||
| 122 | During this scenario: |
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| 123 | When you examine or encounter a Proxy B, summon and encounter a random Undead story bane (from the Curse of the Crimson Throne high-level story bane roster); if it is not defeated, shuffle the Proxy B back into the location it came from. |
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| 124 | When you encounter an Undead story bane and it is undefeated, you may either suffer the scourge Drained or display the Perils wildcard Unhallowed; when you defeat an Undead story bane, you may banish your Drained scourge or the Perils wildcard Unhallowed. |
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| 125 | |||
| 126 | Reward: |
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| 127 | Loot: Serithial, Golem Blight (new loot), the item Third Eye |
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| 128 | |||
| 129 | **New Story Bane:** |
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| 130 | Lysanar |
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| 131 | Story Bane 5 |
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| 132 | Monster |
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| 133 | Traits: Human Wizard |
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| 134 | To Defeat: Combat 15+## |
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| 135 | Before acting, succeed at an Arcane, Constitution or Fortitude 13+# check or subtract 1d4 for each die rolled from your check to defeat. |
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| 136 | If undefeated, display the Onslaughts wildcard Withering. |
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| 137 | |||
| 138 | **New Loot Item:** |
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| 139 | Golem Blight |
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| 140 | Item 6 |
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| 141 | Traits: Loot, Alchemical, Arcane |
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| 142 | To acquire: Arcane/Craft 15 |
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| 143 | On a local combat check against a Golem monster, banish to reduce the difficulty by 2d4. |
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| 144 | Banish to examine the top 3 cards of your location deck; set aside any Golem monsters. Then, shuffle the location and recharge or reload each examined Golem monster in any order. |
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| 145 | Recovery |
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| 146 | If proficient, bury; you may bury a spell or Alchemical item to instead recharge. |